How to Play
Solve the case from clinical clues
Find the diagnosis within six clues and six counted attempts. Every Vetdle case contains six progressive clues. Clue 1 is visible at the start. A valid new diagnosis or a Next clue request uses one attempt and, when another clue is available, advances the case by one clue.
- Read clue 1 and form a differential.
- Start typing and choose a recognized diagnosis from the bank, or enter an exact recognized name or alias.
- Submit a valid new diagnosis or request Next clue. Either action uses one attempt and advances to the next clue when one is available.
- Make the final diagnosis at clue 6. The case then reveals the intended diagnosis and explanation.
Entries That Do Not Cost an Attempt
An unknown word, spelling suggestion, ambiguous diagnosis, or diagnosis you already tried does not use an attempt. Correct the entry or choose a suggestion; if a real diagnosis is missing, use the Diagnosis missing? Tell us link.
Attempts, Clues, and Time
The attempt log includes each counted diagnosis and each Next clue request. Because every counted attempt moves through the clue sequence, results and XP are shown by clues used.
Daily and archive timers run while the case tab is visible, pause when it is hidden, and stop when the case ends, whether you win or lose.
Daily and Archive Cases
Daily and archive cases use the same six-clue rules, but only the daily case changes daily statistics and streaks.
Signed-in players earn XP for correctly solving eligible daily and archive cases. Each unique case awards XP once, and fewer clues earn more XP.
Playing for Learning
Name a few differentials before each counted diagnosis. After every clue, ask what became more likely and what became less likely, then read the explanation even when your answer was correct.